Props Master/Animator
ZeniMax Media Inc.
- Uppsala
- Permanent
- Heltid
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible.We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities:Props.
- On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes
- Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item
- Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use.
- Hiring and buying props.
- Communicate needs to any out-of-team or external dependencies.
- Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
- Create keyframe animations.
- Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game.
- Technical skills - Proficiency in a variety of crafts, such as carpentry and painting.
- Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records.
- Communication skills - able to communicate effectively with production designers, actors, and other crew members.
- Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget.
- Minimum +3 years of prior experience to the relevant fields.
- Experienced in working with Motion Builder.
- Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
- Excellent communication skills in English, both written and verbal
- Portfolio demonstrating required skills.
- CV in English.
- Mocap experience in game development
- Solid animation skills both when it comes to motion editing and keyframing.