Engine Graphics Programmer

Paradox Interactive

  • Stockholm
  • Permanent
  • Heltid
  • 2 månader sedan
Paradox Interactive and our selected partners use cookies and similar technologies (together “cookies”) that are necessary to present this website, and to ensure you get the best experience of it. If you consent to it, we will also use cookies for analytics and marketing purposes.See our to read more about the cookies we set.You can withdraw and manage your consent at any time, by clicking “Manage cookies” at the bottom of each website page.common--cookies--alert#acceptAll">Accept all cookies common--cookies--alert#disableAll">Decline all non-necessary cookies common--cookies--alert#openPreferences">Cookie preferences common--cookies--preferences#open" class="bg-company-primary text-company-primary shadow-form inset-x-4 mb-4 rounded max-w-screen-sm p-4 overflow-auto max-h-[80vh] z-cookie-alert backdrop:bg-[rgba(0,0,0,0.6)] sm:p-10 sm:mb-auto fixed top-2">Select which cookies you acceptOn this site, we always set cookies that are strictly necessary, meaning they are necessary for the site to function properly.If you consent to it, we will also set other types of cookies. You can provide or withdraw your consent to the different types of cookies using the toggles below. You can change or withdraw your consent at any time, by clicking the link “Manage Cookies”, which is always available at the bottom of the site.To learn more about what the different types of cookies do, how your data is used when they are set etc, see our .Strictly necessaryThese cookies are necessary to make the site work properly, and are always set when you visit the site. Vendors Teamtailorcommon--cookies--preferences#handleCategoryToggle">AnalyticsThese cookies collect information to help us understand how the site is being used. Vendors Teamtailorcommon--cookies--preferences#handleCategoryToggle">MarketingThese cookies are used to make advertising messages more relevant to you. In some cases, they also deliver additional functions on the site. Vendors Youtube, Linkedin, Google, Metacommon--cookies--preferences#handleAccept">Accept these cookies common--cookies--preferences#handleDecline">Decline all non-necessary cookiescommon--header--menu#toggle" data-common--header--menu-target="button" > Career menuEmployee Candidate Homepagecommon--dropdown#toggle">common--share#handleClick" data-provider="Facebook"> Facebook common--share#handleClick" data-provider="Twitter"> X common--share#handleClick" data-provider="LinkedIn"> LinkedInCentral Tech & IT · Stockholm, SwedenEngine Graphics Programmercareersite--jobs--form-overlay#showFormOverlay" data-careersite--jobs--form-overlay-target="coverButton"> Apply for this jobblocks--cover--scroll#handleScrollDown" title="Scroll to content">Are you passionate about graphics technology and creating immersive gaming experiences? Do you have a strong C++ background and a deep understanding of 3D graphics and GPU technologies? Join our Engine & Tools team as an Engine Graphics Programmer, where you'll help build and enhance the technical foundation for our games.At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.What You'll DoAs an Engine Graphics Programmer, you will help design, implement, and maintain advanced graphical systems that bring our games to life. You'll collaborate with game programmers, artists, and content designers to optimize their workflows and ensure high-quality visuals across platforms.Key ResponsibilitiesHelp design, implement, and optimize graphical features, shaders, and rendering backends.Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.Ensure systems meet performance benchmarks and run efficiently across platforms.What We're Looking For3+ Years of C++ Programming Experience, Preferably in the game industry.Expertise in 3D Graphics & GPU Tech with strong knowledge of rendering pipelines, HLSL, and compute shaders.Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.Ability to diagnose and resolve complex performance issues.Comfortable working with multithreaded environments.Ability to explain complex technical concepts clearly in English.Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming. We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.If you're ready to take ownership of your work and grow as a game developer, we'd love to hear from you. Apply now and embark on an exciting journey with Paradox and the Engine & Tools team!Department Central Tech & IT Role Engine & Tools Locations Stockholm, SwedenOur CultureAt Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.To get a fuller picture of how it's like to work at Paradox, we invite you to watch the below video.common--video-player#stopVideo">00:00% bufferedStockholm, SwedenJobsAbout Paradox InteractiveToday, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.Founded in 1999Co-workers 600+ careersite--jobs--form-overlay#showFormOverlay">Apply for this job jobs--overlay#closeOverlay">Central Tech & IT · Stockholm, SwedenEngine Graphics ProgrammerLoading application formCareer site
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Paradox Interactive

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